Another pipe update! I’ve not been writing blog posts about them (so far) but I have been uploading builds and sharing the link on my . Anyhow, here’s the third update:
Changes:
- I’ve changed how flips work so that a quick tap equals a slow flip, and you can hold it to speed up (much like spins in Pumped 2).
- I’ve also changed the flip buttons to Up/Down arrows, which is a bit confusing, I’m not sure how much I like it, but I haven’t come up with a better idea yet.
- I’ve changed the trick buttons to the ‘WSAD’ keys, so you can do up+right etc. for more tricks. I’ve also set up ‘Shift’ to toggle T1/T2, so you can do all the tricks you can do in Pumped 2!
- The bike should land a bit smoother back into the ramp.
Errr I think that’s it for changes. Things I’d like to sort out next week:
- you have to be accurate with your button presses to do the diagonal tricks. I want to loosen up that system.
- You can trick on the ground at the moment. I’ll fix that.
- You can’t crash. I’ll probably sort that out too.
What else would you like to see?