July update

Yo. It’s been awhile.

I’ve not been twiddling my thumbs though, I’ve been hard at work on finishing Pumped 2! So, where am I at?

I’ll tick off what I’ve done from the May update:

Finalise level designs
Finalise level challenges
Decorate levels with trees/cactii/rocks etc.
Create final obstacle (e.g. manual pad) models and textures
Create tutorials
Create GameCenter challenges
Hook up GameCenter leaderboards

I’m currently working on fixing some minor gameplay issues which will probably be finished by the end of tomorrow.

I’ve also (just about) finished a sweet recording feature so you can save runs to your iphone/ipad to edit, stick on instagram, whatever you want! There’s a few bugs to work out with that, but it should work great (fingers crossed).

So the game is *almost* there! If tomorrow goes to plan I’ll be testing and bug fixing from next week, and depending on how that goes it really shouldn’t be much longer til it’s out there and in your hands. Fingers crossed (again).

Cheers for being patient, not long now!

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3 Comments

  1. JImmy

    Every update you post gets me so excited. I cant wait to play this! And from what I’ve seen so far, its nothing short of a masterpiece. Very stoked and now I want to go back to school to learn all the modeling/texturing for these 3D games.

  2. Sloth matt

    Hell yeah

  3. I know you get a lot of people on FB and Twitter complaining that it’s taking a long time. Ignore them. Just know you’ve got a huge contingency of silent supporters waiting patiently for you to get it done the way you want it.

    I’m super stoked on a rider-built BMX game. Make it awesome, we’ll wait!

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